Coin Caster
Draw. Flip. Build your pouch.
Heavily inspired by Balatro, this project started not long after that game came out - then sat gathering dust for a while. Over the past few months I've been refining the idea, and what you're looking at is a proof of concept.
Coin Caster runs on a procedural map in the spirit of Slay the Spire: normal encounters, elites, events, a shop, and a boss waiting at the top. Three Acts carry the main campaign, and an Endless mode keeps going once you're done with those.
Every coin you carry has two faces, and each face holds its own points, gold, multiplier, and weight. Upgrade those values as you run, and your pouch slowly becomes something only you could have built.
• Gold
• Multiplier
• Weight
• Gold
• Multiplier
• Weight
Every combat hands you a contract - hit its point target and the encounter's cleared. Some nodes hide an optional challenge on top of that: harder terms, better rewards, entirely your call to chase.
No self-respecting Balatro-like ships without Jokers - here, they're Amulets. They're the backbone of every build: stacking multipliers, flat points, extra weight, coin conversions, and - most important of all - extra flips.
| Updated | 3 days ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | mirkowoo |
| Genre | Strategy |
| Made with | Unity, Aseprite |
| Tags | 2D, coin, Deck Building, No AI, Pixel Art, Singleplayer |
| Average session | A few minutes |
| Languages | English, Spanish; Latin America |
| Links | Blog |
| Content | No generative AI was used |
Download
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