Coin Caster

Draw. Flip. Build your pouch.

Origin

Heavily inspired by Balatro, this project started not long after that game came out - then sat gathering dust for a while. Over the past few months I've been refining the idea, and what you're looking at is a proof of concept.

The Run

Coin Caster runs on a procedural map in the spirit of Slay the Spire: normal encounters, elites, events, a shop, and a boss waiting at the top. Three Acts carry the main campaign, and an Endless mode keeps going once you're done with those.

Act I Act II Act III Endless
The Pouch

Every coin you carry has two faces, and each face holds its own points, gold, multiplier, and weight. Upgrade those values as you run, and your pouch slowly becomes something only you could have built.

Face A
• Points
• Gold
• Multiplier
• Weight
Face B
• Points
• Gold
• Multiplier
• Weight
Contracts & Challenges

Every combat hands you a contract - hit its point target and the encounter's cleared. Some nodes hide an optional challenge on top of that: harder terms, better rewards, entirely your call to chase.

Amulets

No self-respecting Balatro-like ships without Jokers - here, they're Amulets. They're the backbone of every build: stacking multipliers, flat points, extra weight, coin conversions, and - most important of all - extra flips.

+ Multiplier + Flat points Convert coin + Flip
Flip is the game's main keyword - it dictates the whole rhythm of a hand. Build your amulets around it, and never stop weighing points against flips.
Updated 3 days ago
Published 4 days ago
StatusIn development
PlatformsHTML5, Windows
Authormirkowoo
GenreStrategy
Made withUnity, Aseprite
Tags2D, coin, Deck Building, No AI, Pixel Art, Singleplayer
Average sessionA few minutes
LanguagesEnglish, Spanish; Latin America
LinksBlog
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

CoinCaster-Windows.zip 41 MB

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